Dream States @ VIVID2019
Meet Betty Burger with her purple paintbrush legs; Specimen 44 with his lobster arm; Gadgetron with his brainwave signals; Lucky (AKA Corny) with his rotating multi-dice head; and Disco Sensation with her daring dance moves! See this inspiring collection of whimsical 3D-animated characters that come straight from the imaginations of five artists living with disability beamed onto the side of the ICC building in the heart of Darling Harbour. “Dream States” is a 3D animation that uses ground-breaking processes to create a projected artwork that acts as a means of promoting social change and challenging existing barriers to access. The project was created and designed by artists Tommy Duong, Peter Pang, Melissa Morrison, Michella Rolls and Michael Tran in collaboration with UNSW Sydney Art and Design lecturer Karen Kriss. Using collage, drawing, sculpture and motion capture, each artist was central in the process of character creation and animation, and developed characters with individual personalities, visual dynamics and sound traits. Betty Burger is inspired by the artist Michella’s mum. Specimen 44 is made out of car-parts, a lobster claw and glasses that sense his heart rate and sends information to a spotted hat. Gadgetron wears a helmet that acts as a brain, sending signals to his glowing suit. Lucky (AKA Corny) has a dice head, bread body and corn feet wheels. His multi-dice head rotates and he has a monocle and a pipe that blows both fire and bubbles. Disco Sensation is made from a spaghetti dish head, disco ball body and car parts. She secretly dances behind the other characters. This project builds on the existing relationship and collaborative research agreement with The Junction Works Limited, UNSW Sydney and Lecturer Karen Kriss. Come and meet the gang!!
Artists: Karen Kriss, Tommy Duong, Peter Pang, Melissa Morrison, Michella Rolls, Michael Tran (Australia)
Collaborators: Oliver Abbott, Luke Killen, Carla Zimbler, Melody Li, Chris Campbell, Janelle Mihas, Gabrielle Gwyther, Lyndan Barwick (Australia), Xuan Li, Xinyi Zhou (China)
Dream States Come True, PARKLIGHT and Festival of Open minds
BEGA VALLEY REGIONAL GALLERY
Dream States Come True a collaboration with UNSW, The Junction Works and Tulgreen Disability Services, is an exhibition of new work by emerging artists from The Junction Works (Sydney) and Tulgeen Disability Services (Bega). Artists from The Junction Works collaborated with UNSW Art Design Lecturer Karen Kriss on project Dream States for Vivid Sydney 2019. As part of the concept design for Vivid, artists Tommy Duong, Melissa Morrison, Peter Pang, Michella Rolls and Michael Tran created the works in this exhibition featuring whimsical characters and worlds through collage.
This work first produced for Vivid Sydney 2019 and funded by Destination NSW has also been made into a new work called Dream States V2.0. This was part of Bega Valley Regional Gallery’s Festival of Open Minds and Parklight Friday 13th September 2019.
Dream States Come True presented by Bega Valley Regional Gallery and supported by ClubGrants NSW ran from 11th September to 27th September 2019 at YourSpace@Tulgeen, 14 Taronga Crescent Bega, NSW.
Power of the Dream and SPARK Festival Finale
Karen Kriss collaborated with The Junction Works Limited and their clients on two live motion captured performances – Power of the Dream and Field of Dreams, and more recently on animation Pirates of Floating Island (2018). Power of the Dream and Pirates of Floating Island were part of the Biannual concert called The Junction Works All Stars. The work was part of a showcase at the Casula Powerhouse, Sydney. Field of Dreams was exhibited as part of The Spark Festival, an annual week-long disability festival in Helensburgh NSW. The live interactive artwork presented was an avatar designed by a participants and a main performer with a disability.
Wellington St Projects 10-21 APRIL 2017
Stills of Lenticular Prints titled knucklebrush2 (left) and Untitled (right)
Within contemporary film and animations studies, CGI is becoming increasingly important due to the desire for realism in the filmic image, seeing it thrive in mainstream popular culture: from Hollywood cinema through to advertising. This research project explores the technical and aesthetic effects of the erasure of error in contemporary computer generated imagery (CGI) and how this affects the capacity of it to approach the abject. The lenticular prints address the question of body representation within the digital realm as expressed in tactile and visceral (yet digital) forms of ‘haptic visuality’. The significance of this research is that it presents an incisive discussion of the workings of abjection within digital imagery and thus disrupts expectations of a certain type of accuracy in representation that commercial film animation portrays. These experiments in motion capture techniques, code transformations, and close-up lenticular imagery, introduce error and materiality into CGI in order to interrogate the material field and affective (or abjective) power of the CGI close-up.
Part of this on research on CGI and The Close-up is detailed in my published paper titled “Tactility and the Changing Close-up” published in Volume 11 of Journal for Animation History and Theory.
READ BY CLICKING HERE
MOTION: The Body and Movement in Contemporary Art Practice.
BEGA VALLEY REGIONAL GALLERY
MOTION, an exhibition that brings together ten diverse artists to reflect on the body moving and its representation in contemporary art practice, at the Bega Regional Gallery on the southern border of NSW.
MOTION takes its cue from Duchamp’s Nude Descending a Staircase then hits hyper-drive towards 21st century Australia. UNSW Art & Design alumni Shaun Gladwell’s Fast Food Sequence embodies his core practice, an important work from the same period as his seminal Storm Sequence. The work addresses ideas behind youth culture and consumption.
UNSW A&D academic and artist Karen Kriss’ work is loaded with visceral, abject depictions of the body. She utilises motion capture technology to leave traces of the presence of the body and evoke continuous movement through use of lenticular printing.